Case Study: 5 Day Design Sprint
May 15, 2021 - May 19, 2021
How I Approached the Problem

My Role
I led key parts of the sprint, focusing on turning insights into clear product decisions.
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Recruited and screened users to ensure relevant feedback
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Identified patterns in user behavior during testing
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Contributed to defining the core solution direction
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Collaborated across ideation, prototyping, and testing
Why This Problem Matters
World Food Waste Stats

Day 1: Define the Problem
Expert Interview
We spoke with a food waste expert to understand why waste happens in real households.
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Key insight: People don’t lack options — they lack clarity in the moment.
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Food is often discarded not because it can’t be used, but because users don’t know how or when to use it.
What This Revealed
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Users need guidance, not more information
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Decisions happen in the moment, not in planning
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Without clear direction, food gets wasted


Day 2: Decide
Brainstorm Solutions
Explored multiple directions using “How might we…” to frame the problem.
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What we explored:
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tracking systems
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recipe tools
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reminders
Key insight:
Most ideas added complexity — not clarity.
Users need a clear next step, not more options.
How Might We?

Long Term Direction
Build a system that helps users make better food decisions using what they already have.
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Reduce food waste through everyday actions
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Make food usage more visible and intuitive
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Support behavior change without adding effort


Can We...?

Key Questions
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How might we guide users to take action in the moment?
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How can we surface what matters without overwhelming them?
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How do we reduce effort while increasing impact?
Competitive Analysis & Lightning Demos
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Reviewed existing products to understand how food tracking and recipe tools currently work.
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Most solutions focused on storing information — not helping users decide what to do next.
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This reinforced the need for a more action-oriented approach.

Ideation & Diverging
Explored multiple solution directions through sketching and storyboarding, focusing on how users make decisions in real-life moments.
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Evaluated concepts based on:
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how quickly users could take action
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how much effort was required
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how clearly the next step was communicated
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Most concepts focused on:
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community sharing
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large databases of tips and recipes
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content-heavy solutions
These ideas required too much effort and didn’t support quick decision-making in the moment.
Storyboards
This phase focused on evaluating different product directions to determine what would actually help users take action. Content-heavy and information-based concepts required too much effort and didn’t support quick decision-making. The final direction prioritized a simpler, action-oriented experience that guides users to what to do next using what they already have.




The Final Concept

Day 3: Prototype
User Flow
Defined a flow focused on helping users quickly decide what to do with the food they already have.
The structure prioritizes:
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immediate visibility into available ingredients
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clear next-step actions (use, plan, or save)
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minimal input to reduce friction
Instead of navigating through features, users are guided toward a decision in each step.

Prototype

Welcome Screen
Home
Inventory Selection

Community Posts
Recipes
Rewards
Day 4: User Testing
User Testing
Conducted usability testing with target users to evaluate how effectively the product supports real-time decision-making.
Focused on whether users could:
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quickly understand what to do next
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use existing ingredients to take action
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navigate without confusion or extra effort
Test Group
5 participants who regularly manage grocery shopping and meal decisions. View the User Test Script
Key findings:
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Users preferred clear, immediate suggestions over browsing content
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Too many options slowed decision-making
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Simpler flows increased confidence and speed
Feedback Capture Grid

Day 5: Recap
Reflection & Lessons Learned
Designing for behavior change requires more than providing information — it requires reducing friction in the moment.
Key takeaways:
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Users need clear direction, not more options
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Simplicity drives action
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Decision-making happens in real time, not during planning
This project reinforced the importance of designing systems that guide users toward action, not just store information.
