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Designed a system that helps users make smarter food decisions in real time — turning intention into action through simple, guided interactions.

Case Study: 5 Day Design Sprint
May 15, 2021 - May 19, 2021

Context

Participated in a 5-day design sprint (Jake Knapp framework) focused on reducing food waste.

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Worked across problem definition, ideation, and rapid prototyping in a fast-paced, collaborative setting.

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Tools: Figma, FigJam, Discord

The Problem

Food waste isn’t a motivation issue — it’s a decision problem. Users don’t know what to do in the moment:

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  • What should I eat?

  • What’s about to go bad?

  • Do I already have ingredients?

 

Without clear direction, food gets wasted.

The Solution

Wastely helps users make faster, clearer food decisions using what they already have.

Instead of just tracking food, it surfaces:

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  • What to use next

  • What’s about to expire

  • What to make right now

 

By turning information into action, it reduces waste without adding effort.

How I Approached the Problem

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My Role

I led key parts of the sprint, focusing on turning insights into clear product decisions.

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  • Recruited and screened users to ensure relevant feedback

  • Identified patterns in user behavior during testing

  • Contributed to defining the core solution direction

  • Collaborated across ideation, prototyping, and testing

Why This Problem Matters

World Food Waste Stats
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Day 1: Define the Problem

Expert Interview

We spoke with a food waste expert to understand why waste happens in real households.

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Key insight: People don’t lack options — they lack clarity in the moment.

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Food is often discarded not because it can’t be used, but because users don’t know how or when to use it.

What This Revealed

  • Users need guidance, not more information

  • Decisions happen in the moment, not in planning

  • Without clear direction, food gets wasted

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Day 2: Decide

Brainstorm Solutions

Explored multiple directions using “How might we…” to frame the problem.

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What we explored:

  • tracking systems

  • recipe tools

  • reminders

 

Key insight:
Most ideas added complexity — not clarity.

Users need a clear next step, not more options.

How Might We?

Long Term Direction

Build a system that helps users make better food decisions using what they already have.

  • Reduce food waste through everyday actions

  • Make food usage more visible and intuitive

  • Support behavior change without adding effort

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Can We...?

Key Questions

  • How might we guide users to take action in the moment?

  • How can we surface what matters without overwhelming them?

  • How do we reduce effort while increasing impact?

Competitive Analysis & Lightning Demos

  • Reviewed existing products to understand how food tracking and recipe tools currently work.

  • Most solutions focused on storing information — not helping users decide what to do next.

  • This reinforced the need for a more action-oriented approach.

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Ideation & Diverging

Explored multiple solution directions through sketching and storyboarding, focusing on how users make decisions in real-life moments.

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Evaluated concepts based on:

  • how quickly users could take action

  • how much effort was required

  • how clearly the next step was communicated

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Most concepts focused on:

  • community sharing

  • large databases of tips and recipes

  • content-heavy solutions

 

These ideas required too much effort and didn’t support quick decision-making in the moment.

Storyboards

This phase focused on evaluating different product directions to determine what would actually help users take action. Content-heavy and information-based concepts required too much effort and didn’t support quick decision-making. The final direction prioritized a simpler, action-oriented experience that guides users to what to do next using what they already have.

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The Final Concept

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Day 3: Prototype

User Flow

Defined a flow focused on helping users quickly decide what to do with the food they already have.

The structure prioritizes:

  • immediate visibility into available ingredients

  • clear next-step actions (use, plan, or save)

  • minimal input to reduce friction

 

Instead of navigating through features, users are guided toward a decision in each step.

Prototype

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Welcome Screen

Home

Inventory Selection

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Community Posts

Recipes

Rewards

Day 4: User Testing

User Testing

Conducted usability testing with target users to evaluate how effectively the product supports real-time decision-making.

 

Focused on whether users could:

  • quickly understand what to do next

  • use existing ingredients to take action

  • navigate without confusion or extra effort

Test Group

5 participants who regularly manage grocery shopping and meal decisions. View the User Test Script

Key findings:

  • Users preferred clear, immediate suggestions over browsing content

  • Too many options slowed decision-making

  • Simpler flows increased confidence and speed

Feedback Capture Grid

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Day 5: Recap

Reflection & Lessons Learned

Designing for behavior change requires more than providing information — it requires reducing friction in the moment.

 

Key takeaways:

  • Users need clear direction, not more options

  • Simplicity drives action

  • Decision-making happens in real time, not during planning

 

This project reinforced the importance of designing systems that guide users toward action, not just store information.

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